The Book of Unwritten Tales begins with a "spirited leap" onto the back of a dragon and doesn’t let go till the very end, some 20-odd hours later.
The action in the game is third person point and click. You play as a
number of characters throughout the game: the gnome Wilbur Weathervane,
elvish Princess Ivo, Nate the human buccaneer, or his creature Critter
who is a…creature.
Some videogames have annoying and repetitive music and voices. This is not the case with The Book of Unwritten Tales. The few times when I had to play in a quiet area, I got my headphones so I didn’t miss a moment.
In fact, the music and vocal work is truly exceptional, the
soundtrack nuanced with believable sound effects. Unlike some games that
force two voice actors to create five or six different voices, this
game has a sizable vocal cast about a dozen and you can tell as you
encounter people throughout the world.
The visuals are five star, a dizzying array of locales. There are icy mountains, underground caverns, and dark forests.
The pacing of the plot dynamic and keeps you interested. The puzzles
range in challenge from easy to ‘scratch your head difficult.’ The
game raises the difficulty by disguising objects so perfectly into the
background that you can't perceive them.
Several mini-games require a series of quick key presses to progress,
which creates a little urgency in a linear game since you cannot
progress otherwise. Like most adventure games, the player has to combine
unexpected elements. Fasten the rubber chicken to the torture device to
create a makeshift slingshot? Check.
You also often have to switch characters during cooperative play as
you often need to use a character's specific skill to solve a puzzle.
Lots of humor is written into both the dialogue and the tiny reaction
animations. The designers don’t take anything too seriously, a great
deal is tongue-in-cheek. There are countless gaming and geek references:
Star Wars, Indiana Jones, Advanced Dungeon & Dragons, Lord of the Rings, Alice in Wonderland, Magic: the Gathering, Mission Impossible…and those are just the ones I caught on the first go-thru.
Not only are there countless references in-game, but also musical
jokes to those attuned to the soundtrack. Early in the game, Grieg’s "In
the Hall of the Mountain King" starts playing to underscore with
ominous bassoon a risky venture by the main gnome. I often found myself
laughing out loud.
If you are not a fan of puns, some of the humor in the game may
strike you the wrong way (i.e. you encounter a cast-iron safe for saved
games). On the other hand, who can resist cheeky termites talking in a
Cockney accent? “Get out of our sun, homeotherm!”
The game, however, is not without a few issues. The animation to
switch characters is odd; they half walk in a circle around each other
to swap instead of instantaneous, which gets old when you have to
constantly switch. The same half-circle happens when going in and out of
doorways and entrances.
Though the script is very good, the last few
lines of dialogue in the game is in untranslated German. It was an odd
way to finish, but a small mar of the face of an otherwise excellent
game-playing experience.
Some lessons to take away from The Book of Unwritten Tales:
• Don't tee off the trolls.
• If you can’t see the solution to the puzzle, it’s likely under your nose.
• Individually, tiny creatures are no threat. Collectively, they can cart you off and toss you into the bushes.
The Book of Unwritten Tales definitely gives you your
money’s worth. The game is presented as a book, divided into five
chapters. I’m quite adept at adventure games and I found myself stuck in
several places for a day or two. I opted not to use the walk-thru, as
that takes all the fun out of it.
Like any good tale, I did not want it to end and didn’t want to leave
these characters behind. Does plucky little Wilbur have the courage to
adventure forth and be a true mage? Do Ivo and Nate end up floating off
into their own sunset in a gnome balloon? Well, I’ll let you play and
write the story on your own.
There are strong hints of a sequel--“Maybe there’s another adventure
out there for us,” says Wilbur--and there’s definitely room for more
creative adventure games like The Book of Unwritten Tales.
Game Trailer:
You can also buy the full game as a digital download for only $29.99.
The Book of Unwritten Tales is rated T (Teen) by the ESRB
No comments:
Post a Comment